Metin2 Sorunsuz Grup Kutsama Nahrimed
Anlat?m:
char_skill.cpp a�?l?r:
Arat?l?r:
Kod:
// ????? ?? ?? ??? ??? ?? ??.
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
pkVictim = this;
Kod:
if (dwVnum == 94 || dwVnum == 95 || dwVnum == 96 && !GetParty())
pkVictim = this;
Kod:
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
pkVictim = this;
alt?na eklenir:
Kod:
if (dwVnum == 94 || dwVnum == 95 || dwVnum == 96 && !GetParty())
pkVictim = this;
tekrar arat?l?r:
Kod:
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
ComputeSkill(dwVnum, this);
alt?na eklenir:
Kod:
int GrupKutsama = 1;
else if (!GetParty())
{
if (dwVnum == 94 || dwVnum == 95 || dwVnum == 96)
ComputeSkill(dwVnum, this);
}
else if (GetParty() && GrupKutsama == 1)
{
if (dwVnum == 94 || dwVnum == 95 || dwVnum == 96)
{
FPartyPIDCollector f;
GetParty()->ForEachOnMapMember(f, GetMapIndex());
for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++)
{
LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it);
ComputeSkill(dwVnum, ch);
}
}
}
tekrar arat?l?r:
Kod:
static const DWORD s_adwSubSkillVnums[] =
{
SKILL_LEADERSHIP,
SKILL_COMBO,
SKILL_MINING,
SKILL_LANGUAGE1,
SKILL_LANGUAGE2,
SKILL_LANGUAGE3,
SKILL_POLYMORPH,
SKILL_HORSE,
SKILL_HORSE_SUMMON,
SKILL_HORSE_WILDATTACK,
SKILL_HORSE_CHARGE,
SKILL_HORSE_ESCAPE,
SKILL_HORSE_WILDATTACK_RANGE,
SKILL_ADD_HP,
SKILL_RESIST_PENETRATE
};
alt?na eklenir:
Kod:
struct FPartyPIDCollector
{
std::vector <DWORD> vecPIDs;
FPartyPIDCollector()
{
}
void operator () (LPCHARACTER ch)
{
vecPIDs.push_back(ch->GetPlayerID());
}
};
Kod:
if ((pkSk->dwFlag & SKILL_FLAG_SELFONLY))
{
// ?? ?? ???? ???? ??.
if (ch->FindAffect(pkSk->dwVnum))
return;
victim = ch;
}
alt?na eklenir:
Kod:
if ((pkSk->dwVnum == 94 || pkSk->dwVnum == 95 || pkSk->dwVnum == 96))
{
if (ch->FindAffect(pkSk->dwVnum))
return;
victim = ch;
}
Metin2 Sorunsuz Grup Kutsama Nahrimed
Reviewed by Blog
on
Ağustos 12, 2015
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